Venthyr Covenant Guide - Sanctum, Renown, Abilities, Soulbinds 1
by Tilly in
Shadowlands Guides

Last Updated on October 18, 2020 by Aether

If you thought the afterlife couldn’t get any worse, then head over to Revendreth, where the ruthless Venthyr covenant rule, full of prideful souls that will do anything to progress the ranks and leave their wrongfulness behind. Although those who do not wish to move on, will be punishers of the covenant, only growing in power and pride. This isn’t a place for the soft and caring kind, here you will find only the selfish, and those who only look our for themselves.


The Venthyr sanctum is Sinfall, here players will be able use the scouting map, access the covenant specific area The Ember Court, use the transportation network, and use the Anima Conductor.


This will be used the same as it is currently in game, allowing players to unlock certain areas and work through the ranks of the covenant. There are three ranks to work through to unlock more adventures for your heros, these are:

Tier One

Tier Two

Tier Three

The Ember Court

The Ember Court was always known for holding the most sought after parties, where only the most powerful people would attend, although there was always a much sinister reason behind them. The Ember Court is still used for festivities, but with favours. Invite certain guests to entertain, allowing you to trade for goods and rewards. The Ember Court can be upgraded to allow for more help, higher success rates and better rewards, the upgrades are as followed:


Each covenant will have their own transportation network, allowing players to travel effortlessly between points of interest. As Anima is running low in all areas, players must replenish Anima levels to unlock the abilities to travel to certain areas. There are currently Three levels to work towards, there being:

Tier One

Tier Two

Tier Three


Not much has been released about Anima Conductor and the roles it will hold, but as Anima is such a large feature within Shadowlands, and highly sort after within Covenants, its believed that raising the level of Anima for you covenant will unlock certain perks. So far players can unlock areas and special rewards based on how much Anima has been collected, there are:

Tier One

Tier Two

Tier Three

Upon completion of the upgrades players will have new areas unlocked that open up new quests and rewards. These new areas are:

  • Crypt of the Forgotten – Find a unique Covenant treasure.
  • Wanecrypt Hill – Fight an enemy champion.
  • Dominance Gate – Access a Covenant World Quest.
  • Pridefall Hamlet – Access a set of Covenant daily quests.
  • The Shrouded Asylum – Get access to powerful Venthyr enhancements.
  • Dominance Keep – Fight an elite enemy champion.


To be able to get the fullest from your chosen Covenant, players will need to work through the ranks of their Covenant. By levelling up your renown (rep) with your Covenant, you will gain trust, unlock perks for your Soulbinds, and allows players to upgrade and repair their Sanctum.

There are a few ways to gain Renown with your Covenant, these are:

  • Play through of the Covenant specific quests
  • Gathering Anima for your Covenant through a weekly Quest
  • Within The Maw you will also have a weekly quest given by someone from your Covenant.

There are currently 40 levels of Renown to work through, with set milestones that provide perks for your Covenant. The levels are as followed

Level Two

  • Nadjia Row 2

Level Three

  • Rahel Adventure Combatant

Level Four

  • Nadjia Row 3

Level Five

  • Theotar Row 3

Level Six

  • World Quest Reward Item Level Increase

Level Seven

  • Nadjia Row 4

Level Eight

Level Nine

  • World Quest Reward Item Level Increase

Level Ten

  • Theotar Row 4

Level Eleven

  • Sanctum Tier 2

Level Twelve

  • World Quest Reward Item Level Increase

Level Thirteen

  • Theotar Row 5

Level Fourteen

  • Runecarver Memory (Legendary Recipe)

Level Fifteenth

  • World Quest Reward Item Level Increase

Level Sixteen

  • Nadjia Row 5

Level Seventeen

Level Eighteen

  • World Quest Reward Item Level Increase

Level Nineteen

  • Sanctum Tier 3

Level Twenty

Level Twenty One

  • World Quest Reward Item Level Increase

Level Twenty Three

Level Twenty Four

  • Nadjia Row 6

Level Twenty Five

Level Twenty Six

  • World Quest Reward Item Level Increase

Level Twenty Seven

  • Draven Row 6

Level Twenty Eight

  • Theotar Row 6

Level Twenty Nine

  • Ember Court Tier 4

Level Thirty

  • World Quest Reward Item Level Increase

Level Thirty One

  • Nadjia Row 7

Level Thirty Two

  • Theotar Row 7

Level Thirty Three

  • Vulca Adventure Combatant

Level Thirty Four

  • World Quest Reward Item Level Increase

Level Thirty Five

  • Draven Row 7

Level Thirty Seven

  • Ember Court Tier 5

Level Thirty Eight

Level Thirty Nine

  • All Soulbinds Row 8

Level Fourty

There are some spaces currently, we believe these will be gear/mount rewards, but we will update this once we have confirmation.

Milestones have their own rewards, these currently occur at levels 6,7,11,12,14,16,21,24,26,32,34.


One of the main deciding factors for players will be the abilities gained upon joining each covenant. Players will receive one general ability, and one class specific ability.


Door of Shadows: Wend through the shadows, appearing at the targeted location.


Death Knight

Demon Hunter



  • Flayed Shot – Instant cast, 30 Sec cooldown, 40 yd range, 10 Focus.



  • Fallen Order – Instant cast, 3 Min cooldown, 4% mana cost.



  • Mindgames – 1.5 sec cast, 45 sec cooldown, 40 yd range, 2% base mana cost.


  • Slaughter – Instant, requires stealth, melee range, 50 Energy.




  • Condemn – Instant cast, 6 sec cooldown, melee range, 20-40 Rage.


Each Covenant will have their own unique bonus within a dungeon which can aid the entire party. With Venthyr, bonuses are offered in Sanguine Depths and Halls of Atonement. These are:

  • Anima Cage that offers – Anima Drain, Sinfall Boon. (Sanguine Depths)
  • Loyal Stoneborn (Halls of Atonement) – Although hostile within HoA, Venthyr members will be able to turn them friendly for 30 seconds. Loyal Stoneborn will fight alongside party members while friendly, then will fly off after.


Each covenant will have their own specific Denizens they can Soulbind with, soulbinding with a Denizen will allowing players to gain extra abilities and perks from their chosen one. Each Denizen will have its own soul tree available to the player that will be unlocked once you’re soul binded, allowing the player to access further abilities for them. You will only be able to souldbind with one Denizen at a time, so we can imagine there will be some management of which you use for certain situations.

Anima will be needed to strengthen soul binds and work through the soul tree (think of this as Azerite power), this will most likely be farmed in the same way as Azerite is currently.

At the moment there are three for each covenant available, although we are unsure if more will unlock at a later date. Each soul tree has set points you can select, and these are the same for all players regardless of spec, although points can be added and changed by using Conduits. Conduits are used similar to Legion artifacts relics, and will come in Tank, DPS, and Healer forms. The available Denizens for Venthyr are as followed:

Nadjia the Mistblade

“The self-proclaimed greatest duelist to ever wield a blade, Nadjia rebels at stagnation and longs for the next new experience. Wherever there is trouble, you can expect to find Nadjia there at the heart of it. She is ready to turn her skills to the defense of Revendreth at your command, and her entertainment.”

General Draven

“General Draven served Revendreth for eons as commander of the Stone Legion. He is on the front line of any battlefield, will fight with honor to the very end, and never leaves a soldier behind. When Denathrius chose the Jailer, Draven chose Renathal’s rebellion. In the end, Ravendreth must always come first.”

Theotar the Mad Duke

“Insanity is no excuse for bad manners! Exiled from traditional aristocratic circles, Theotar formed his own court of outcasts to gossip with. Whether weaving powerful magic through his favorite teapot or animating dredgers to carry his umbrella for him, Theotar wields the incredible power of Revendreth in his own, eccentric way.”


The armour set looks exactly what is to be expected from a covenant that is based in a gothic, vampire world. With wings and an almost regal look to it, it’s one of the more impressive looking sets that we’ve seen so far. As with all the covenants, there are four colour varieties to the set, and we believe that this will be obtainable through progression of the ranks within the Venthyr.

Tilly has been playing World of Warcraft since 2006. She has spent the majority of her WoW career playing Holy Paladin, but for Shadowlands she intends to main an Orc Warrior. Lok'tar Ogar!
Share Post:

Related Posts