Teardown: How To Unlock All Items And Maps 1
by Aether in
Teardown

Last Updated on November 6, 2020 by Aether

If you launch a new copy of Teardown, you’ll see that the sandbox mode is fully locked. And, when you launch into Campaign, you only have three tools. This is normal, due to the game progression giving you tools at certain points. But, you have to unlock tools in the Campaign to use them in Sandbox. In order to bypass this, I have a complete guide on how to unlock all the items and maps for Sandbox mode.

how to edit your save file

Locating your save file

Your save file is located under this path:

C:\Users\username\Documents\Teardown

It will be named “savegame.xml” (or just savegame if you have show file extensions turned off)

So, the full path is such:

C:\Users\username\Documents\Teardown\savegame.xml

preparation for save file editing

Before following this guide, MAKE SURE you have at least completed level one (old house) before editing your save file. Editing your save file before completing level one will result in a game corruption, and all of your tools/maps will be reset.

Also, make sure the game is not running. I have not tested editing the file while the game is running, but I would highly recommend not doing it.

Editing the file

MAKE SURE YOU MAKE A COPY OF YOUR CURRENT FILE!

Right click your current savegame.xml file, and paste it somewhere safe. (I used my desktop).

Once you make sure you have a previous copy, right click the savegame.xml file in your Teardown folder, and open it in a text editor of your choice. I used Notepad++ for mine.

Paste the code

In order to modify your save file, you must delete ALL of the contents within savegame.xml before pasting any code in. This is why we made a previous copy to revert to, in case of save game corruption.

Here is the code to paste:

<registry version="0.4.5">
	<savegame>
		<tool>
			<sledge>
				<enabled value="1"/>
			</sledge>
			<spraycan>
				<enabled value="1"/>
			</spraycan>
			<extinguisher>
				<enabled value="1"/>
			</extinguisher>
			<blowtorch>
				<enabled value="1"/>
				<ammo value="60"/>
			</blowtorch>
			<rocket>
				<enabled value="1"/>
				<ammo value="24"/>
				<damage value="5"/>
			</rocket>
			<bomb>
				<enabled value="1"/>
				<ammo value="36"/>
				<damage value="6"/>
			</bomb>
			<pipebomb>
				<enabled value="1"/>
				<ammo value="36"/>
				<damage value="4"/>
			</pipebomb>
			<plank>
				<enabled value="1"/>
				<ammo value="64"/>
				<width value="5"/>
				<length value="64"/>
			</plank>
			<gun>
				<enabled value="1"/>
				<ammo value="36"/>
				<range value="100"/>
				<damage value="3"/>
			</gun>
			<shotgun>
				<enabled value="1"/>
				<ammo value="96"/>
				<range value="40"/>
			</shotgun>
		</tool>
		<message>
			<boss_intro value="2"/>
			<mall_intro value="2"/>
			<boss_busted value="2"/>
			<lee_computers value="2"/>
			<lee_login value="2"/>
			<boss_coffee value="2"/>
			<lee_safe value="2"/>
			<caveisland_computers value="2"/>
			<mansion_race value="2"/>
			<caveisland_dishes value="2"/>
			<marina_demolish value="1"/>
		</message>
		<mission>
			<mall_intro value="1">
				<score value="1"/>
				<timeleft value="-1.0"/>
				<missiontime value="516.7829"/>
			</mall_intro>
			<lee_computers value="1">
				<score value="3"/>
				<timeleft value="-1.0"/>
				<missiontime value="4.8"/>
			</lee_computers>
			<lee_login value="1">
				<score value="3"/>
				<timeleft value="-1.0"/>
				<missiontime value="2.3"/>
			</lee_login>
			<marina_gps value="1">
				<score value="3"/>
				<timeleft value="-1.0"/>
				<missiontime value="2.3"/>
			</marina_gps>
			<mansion_fraud value="1">
				<score value="3"/>
				<timeleft value="-1.0"/>
				<missiontime value="2.3"/>
			</mansion_fraud>
			<caveisland_propane value="1">
				<score value="3"/>
				<timeleft value="-1.0"/>
				<missiontime value="2.3"/>
			</caveisland_propane>
			<caveisland_dishes value="1"/>
			<mansion_race value="1"/>
			<caveisland_computers value="1"/>
			<lee_safe value="1"/>
		</mission>
		<lastcompleted value="mall_intro"/>
		<hub>
			<score value="100"/>
			<hub2 value="1"/>
			<hub3 value="1"/>
			<hub4 value="1"/>
			<hub5 value="1"/>
			<hub6 value="1"/>
			<hub7 value="1"/>
			<hub8 value="1"/>
			<hub14 value="1"/>
		</hub>
		<reward>
			<5000 value="1"/>
			<4000 value="1"/>
			<1000 value="1"/>
			<2000 value="1"/>
			<3000 value="1"/>
		</reward>
		<cash value="945"/>
		<valuable>
			<caveisland_labeling value="1"/>
			<caveisland_alarmclock1 value="1"/>
			<caveisland_binoculars value="1"/>
			<caveisland_pesticide value="1"/>
			<marina_swordfish value="1"/>
			<marina_sword value="1"/>
			<marina_hook value="1"/>
		</valuable>
	</savegame>
</registry>

What to do after you edit the save file

After you edit your save file and save it, relaunch the game.

Click on Campaign, and if the edit worked, you will now have all the items and maps in the game!

You may be a bit short on cash though. If you want to edit that, just change the “cash value” number in your savegame.xml file.

That’s pretty much all you need to do to edit your save file. Happy Sandboxing!

Aether has been playing World of Warcraft since 2006. In his youth he raided 7 days a week, but now just plays with friends doing Mythic dungeons and Arena. He swaps his main more often than he should.
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