The controller and joystick market is rather brutal, with comfort and ergonomics being the priority, over functionality and responsiveness of controls.
However, the market is saturated with many similar models. In this day and age, the Xbox One controller inspires the button placement for most non-mainstream models. The Quinox Pro Speedlink does not escape this scheme, the difference being that it tries to go further by basing itself more towards the Elite model of the black Xbox One controller, but with red some red on the movement joysticks. The front buttons are placed in the same way as Microsoft’s model, but offer some differences, starting with the directional pad which is composed of 4 independent buttons. The top edge is already less familiar because the buttons and triggers look more plastic and do not follow the shape of the fingers as well. Nevertheless, they are still pleasant to use. The fingers at the bottom of the hand are naturally positioned on the back buttons as well which is a good point for the ergonomics as a whole, even if the directional pad via four different buttons is not the most ideal for certain types of games, like fighting.
The controller offers a 2.5m braided USB cable that can be removed from the controller. This is smart if the cable becomes defective or if you want to use it as a USB cable on another device without having to go behind the desk to unplug it. The controller is programmable on two macro profiles and two button profiles to map the six additional buttons (on the back of the controller, as well as the 3rd pair of buttons on top) for games requiring more features. With the exception of the pair of “bonus” buttons on top, the buttons are easily accessible without discomforts. These two exceptions, however, should only be used as a last resort, forcing the positioning of fingers to move to activate the trigger functions. Finally, a mini screen allows you to navigate through the menus on the controller, to adjust the sensitivity of the joysticks and map the additional buttons. Nothing memorable, but it is still a welcome little accessory that might have deserved a bit of simplicity in programming the buttons, even if the whole thing remains relatively accessible.
Aesthetically the controller is quite well finished although it would have been better to have slightly more grip on the joysticks and sides of the controller by putting more suitable material there or by making the recess in the center of the joysticks more pronounced.
Not necessarily important depending on the type of game, but sufficiently noticeable to write about it. The front buttons named X, A, B and Y, are relatively resistant. This makes the controller as a whole not very practical for games requiring a certain reactivity, but can be overcome if you are the type to press the buttons as if you are beating a piece of meat with a mallet to soften it before cooking it. This same resistance is present on the Start and Back buttons, but fortunately not on the others. Even the direction buttons aren’t too resistant. Perhaps after many weeks of intensive use, the buttons will be less resilient, but impossible to measure in our first encounter. The vibration function feels correct, and the controller is a little lighter than a conventional Xbox One controller.
The joysticks respond to your thumbs well, and the possibility of changing their sensitivity by switching between Xinput or Direct Input modes via the small switch on the back will allow the most demanding of gamers to have more power over their controller. This makes the Quinox Pro a little more versatile than a simple controller, by offering a sensitivity system more adapted to the needs of each person.
The price is relatively competitive with ‘luxury’ peripherals, which was quite a shock. Sure, it’s cheaper than an Xbox One Pro controller by a large margin, but I think I’d take a regular Xbox One controller over this. However, if you’re more interested in the macro and sensitivity features, then this is a fantastic pickup.