Dragonfable Guide For New & Returning Players 1
by Aether in
Guides

Last Updated on October 26, 2020 by Aether

Welcome to the Dragonfable guide for new and returning players.

Dragonfable is an amazing game that’s constantly getting new updates and is only getting better. Unfortunately, a lot of resources about the game are outdated or just plain wrong, and there’s a lot of unintuitive mechanics that aren’t actually stated in-game anywhere. So what’s a new player to do?

Well, since you’re here, you would hopefully read this. (Note: by “read this”, the author doesn’t mean spend an hour reading literally every part in order if you have a specific question. Instead, try and look for a part that answers what you’re asking. Though if you want to read it all, go ahead.)

For general Dragonfable information, go to the encyclopedia on the forums.

Also, do take a look at this Design Notes post from Verlyrus. It has lots of information on it that’s good for new or returning players to know.

Basic Information

Q: What class should I pick?

A: The choice of Warrior, Mage, or Rogue doesn’t actually affect too much in the game. No matter which of the three you pick, there are many, many other classes that you can later use freely. The only exception is the Dragon and Atealan base upgrades – DragonWarrior, DragonMage, and DragonRogue, as well as Riftwalker, Ascendant, and Cryptic. These are locked to their respective bases. Which of them you might prefer is entirely up to personal preference and playstyle. (If you really want a rundown of these classes, you can find it further down in this FAQ under Part Three: Miscellaneous Questions.) Note that it’s possible to change your base class for 500 DCs at the Black Market Moglin in-game. Pick whichever appeals to you.

Q: Should I start in Book 1 or Book 3?

A: While you can start in either, it’s better to start in Book 1. A lot of the plot of Book 3 references events in Book 1, and if you skip it, it won’t make too much sense. Also, the enemies in Book 1 tend to be easier than the ones in Book 3, which is fine if you’ve played Book 1 and have a good class, but annoying at level 1 with a base class. Lastly, the Dragon Egg Saga is in Book 1 – don’t you want to get your dragon yourself instead of skipping that whole questline?

Q: Help! Where do I go now?

A: Where you should go can be a little unintuitive after you’ve hatched your dragon. Luckily, both Book 1 and Book 3 have a timeline in the Book of Lore (the scroll on a book icon on the bottom part of the screen). Clicking on a section will take you to its location. Chronologically, the events go from left to right, with events stacked on top of each other occurring at the same time. It’s not necessary to follow events in this order, but that is the order of the events in the timeline lore-wise. Don’t feel like you need to constantly jump quest lines, though – it’s perfectly normal and reasonable to finish a quest line before heading into the next one. You don’t even have to follow it at all – you can roam around the map and do whatever quests you run into, if you want.

Q: Where can I find information on this quest/this item/this NPC?

A: For straightforward, factual information, you should go to the Pedia. This is the term the Dragonfable player base uses for the Dragonfable Encyclopedia on the Battleon forums. Usually, you don’t need to actually go there and manually find it amongst all the threads. A simple Google search with the word “dragonfable” appended to the subject you want to learn about should pull up the link on the Pedia easily.

Q: Where do I train stats? 

A: You can train your stats in Oaklore at Rolith (Book 1) or Maya (Book 3), as well as in Falconreach at Sir Render (down > enter right building > talk to man on left). Stat training is free for Dragon Amulet holders, and costs 20 gold per stat point for those without one. 

Q: Which stats should I train?

A: Which stats you train is a bit more complicated. Many stat builds you’ll see are meant for people at level 90 doing endgame activities, so be careful when copying someone else’s stats.

At lower levels, it’s fairly important to have some WIS so you have enough mana to last you through entire quests. Apart from that, prioritize one main stat (either STR, DEX, or INT). STR is for people who use swords (or maces), DEX is for daggers, and INT is for staves (or wands). If you happen to have a scythe, it’ll use whichever of these three stats is highest. Train some END if you feel like you need more health because you’re dying too fast.

Q: Wait, but I’m a (Warrior/Mage/Rogue) base! Shouldn’t I use (STR/INT/DEX)?

A: Yes, but only if you’re using one of those classes or their respective upgrades, as named earlier. When you’re using another class like Paladin or Soulweaver, what base class you are doesn’t matter. Granted, which base class you are will affect which types of weapons you buy or keep around, which will in turn affect which stat you should be using. Just remember that your base class doesn’t directly affect which stat you should be using when you’re using an entirely different class.

Q: Okay, but what do stats really do?

A: That’s a bit complicated. All stats have one main effect and at least one secondary effect. As a new player, you should mainly be concerned with the main effects of stats. In short, STR increases melee damage (and non-crit damage), DEX increases pierce damage (and damage when the enemy has a DoT on them), INT increases magic damage (and crit damage), CHA increases pet/guest damage (and gold/EXP gain when you have guests), LUK increases crit chance (and Melee/Pierce/Magic defense), END increases health (and Immobility resistance), and WIS increases mana (and -health and Bonus to Hit). (Secondary effects are in parentheses.)

If you want to know the full effects of stats, see this Design Notes post.

Yes, it’s a bit complicated. But remember, you don’t have to worry about min-maxing or what exactly is optimal right now. That’s only necessary once you hit the endgame.

Q: Doesn’t DEX boost DoT damage?

A: No. It doesn’t. This is an incredibly common misconception, because it used to, but it doesn’t anymore. It boosts your damage when the enemy has a DoT on it. It doesn’t affect your DoT damage itself. It also doesn’t apply separately for each DoT – having one DoT on the enemy gives you the same boost as having five, or seven, or ten. Either the enemy has a DoT on it or it doesn’t, and that’s all DEX cares about.

Q: What are these other stats on my page, like Boost, Crit, Bonus, and the defenses?

A: A full, in-depth rundown can be found at the same Design Notes page that the stats explanation links to. Put simply, your Melee/Pierce/Magic defenses increase the chance of you taking no damage from an attack, while your Block/Parry/Dodge defenses increase the chance of converting an attack to a glancing blow. Boost increases your damage (100% means double damage), Crit is your crit chance (the percent chance of you critting is equal to half your crit stat), and Bonus increases your chance of hitting an enemy.

Q: What gear should I be farming for/buying?

A: In the low to mid levels, don’t worry about getting the absolute best gear you can. For one, you’ll probably outlevel it by the time you’re done farming for it. It’s just not worth it, so don’t sweat it. Whatever you can pick up from questing along or buy from a random shop is perfectly functional. If you feel up to it, though, pick up a Destiny weapon – you can farm to upgrade it as you level, and it eventually upgrades into one of the best weapons in the game. Don’t bother with a Doom weapon – they’re more annoying to upgrade and can’t upgrade as far, and are worse overall. Around level 50, consider farming a little for the Unhallowed DeathKnight gear available at Sir Malifact. The pieces aren’t hard to get, and they’ve got good stats.

Q: My inventory is full! What should I do?

A: Before you go buy more inventory slots (which aren’t a bad investment, to be fair), go to the Falconreach bank. It’s the building on the left when you go one screen down from the main part of Falconreach. DA holders can store their items there. Any DA or DC items can be stored freely, without taking up a bank slot, while items without either of those tags will take up a slot.

Q: Is feeding my dragon important?

A: Yes, very! Pet dragon is the best and most versatile pet in the game when maxed out at 600 skill points. Remember to turn on manual pet actions in your settings so you can control what it does! If you can’t afford DC food, don’t sweat it, but if you can, it’ll massively speed up the process. Also, remember to grow your dragon at Sunbreeze Grove, so it can use all of its skills! (Grow once at Book 1 Sunbreeze Grove, then finish the Primal quests in Book 3 Sunbreeze Grove to grow again.) Don’t forget that Dragon Amulet holders can feed and train through the Dragon Amulet interface.

Q: What should I put my dragon’s skill points into?

A: Pet dragon is a bit complicated. See what dragon skills do at this Design Notes page.

Once you hit 600 points, you should be aware that there are two main builds that people use for their dragons. The first is 199 Protection/0 Magic/1 Fighting/200 Assistance/200 Mischief, and is used for bossing (primarily Inn at the Edge of Time challenges, which you shouldn’t worry about). Some people take another point out of Protection and put it into Magic to unlock the last left-side skill, but that doesn’t actually have any real benefits or detriments. The other build is 198 Protection/200 Magic/1 Fighting/200 Assistance/1 Mischief. This is better for general questing. You don’t have to use either of these. How you train your dragon is ultimately your decision.

For people without maxed out dragons, it’s honestly up to you what you do. The purpose of a point in Mischief is to unlock the stun, and the one in Fighting is to unlock the DoT (since DEX boosts your damage when the enemy has a DoT on them). It’s good to have one in both of them, but the rest of the skills don’t perform well with only one point in them. Choose what’s most important to you.

Q: Should I get a Dragon Amulet?

A: If you can afford it, you should absolutely get a Dragon Amulet! It’s a one-time purchase that unlocks a massive amount of options and convenience. A lot of good equipment requires one, and the utility of actually having access to full classes beyond your base class cannot be understated. Access to DragonsGrasp, the ability to purchase a house, the Armor Paint room, free stat training … 

Being able to save your class and equipment alone is hugely useful, and being able to show whatever equipment you want is especially nice for people who like fashion. And of course, you need a Dragon Amulet to freely use your titan dragon in those titan fights. There’s a million small things that having a Dragon Amulet gives you, and it’s definitely worth the purchase. (Also, if you’re getting the 6 DA package and can afford a little bit more, the extra DCs are completely worth it as well.)

Dragonfable guide

How Do I..?

Q: How can I see this monster’s stats? What does this monster resist/what is it weak to?

A: To pull up the stat panel of any given monster, just click on the little magnifying glass to the bottom right of its name and health/mana bars. All the information will be there. It’s just like your own character’s stat panel!

Q: My potions are so weak! How do I make them heal more?

A: From Falconreach, go left one screen, and you’ll see the health and mana potion shops. You’ll need to go inside and talk to Alina or Reens, depending on which shop you entered, and click Alchemy Training. You have to first collect reagents, before then playing through a minigame to level up your potions. The maximum level is 40, but you can only train them up to one higher than your current character level. Note that the amount your potions heal will also naturally increase with your level. At level 90 with maxed out Alchemy, they will heal 1045 health and 415 mana.

Q: How do I change my character’s name/gender/base class?

A: From Falconreach, go left one screen, and towards the well between the two shops. Click on “Who’s That?” to be taken to the Black Market Moglin. Note that changing name or gender will cost 1000 DCs, while changing base class will cost 500 DCs.

Q: How do I save my class?

A: You’ll need to first buy a house, which you can do most quickly and easily via the green orb in front of Cysero’s shop. Then you’ll need to buy either an Orb of Saving or Armor Closet, and put it in your house. The first costs 20,000 gold and will save your current class for a fee of 7,213 gold. The latter costs 1,000 DCs and provides you convenient access to all the classes you own or have unlocked, even seasonal ones, allowing you to equip and save them from one place.

Q: How do I save my equipment?

A: Assuming you have a Dragon Amulet, just click on the button in your inventory that says “Save” and has a little backpack with an arrow on it (not the one with the eye). You can also enter the Guardian Tower in Book 1 Falconreach then go left > left > up > right > up > right and talk to Malek, who will save your items for you, but the inventory button is much more convenient. Also, if you save your class via Armor Closet or Orb of Saving, it will also save your equipped items at the same time.

Q: How do I beat Dr. When/Ice Dragon General/Aspar/Assassin Golem/any other story boss?

A: Specific strategy advice is out of the scope of this FAQ, given that it is a FAQ and not a strategy guide. However, generally the difficulty of these fights can be lowered by bringing guests. Many guests are easily available in the Guests tab of the Book of Lore. The mechanics of these bosses are all easily found online on the Pedia, as stated earlier in this guide, and a Google search will bring them up. Try new strategies and classes and, most importantly, don’t give up. If you’re really stuck, ask for help.

Q: How do I get EXP fast?

A: The answer to this question depends on your level. At very low levels, you should honestly just be doing story quests, but the Pumpkin Patch is a good option. Titan fights like Something Fishy are also good, because no fights where you use Dragonrider are scaled to level, meaning you can get good exp at lower levels if your titan dragon is trained up. 

If you’re to a decent level and are say, trying to grind out levels so you can do challenges at the Inn at the Edge of Time, the most popular method is Voltabolt’s Challenge, accessible from Ash in Falconreach. You’ll need a decent Energy element weapon and a class capable of outputting high damage turn one fairly quick (and if you can get one, either the Sun God Scythe or an Escelense weapon for the 30% extra damage to elementals). You can also bring the Raven guest and your dragon elementalized to Energy, especially if you have enough dragon points to train it to (at least 100 but preferably) 200 Magic, which unlocks a powerful damaging skill.

Q: How do I get gold fast?

A: For lower level players, Potion Mastery is a classic, popular option, though it does require a decent memory, as it’s a memory game. You’ll have to do the two quests before it to get there – swap your stat points to INT while playing as little Nythera. Both Voltabolt’s Challenge and Something Fishy, as mentioned in the last question, are a decent source of gold as well as EXP, making them good if you’re trying to grind for both.

The best source of gold is the Ninja Arena, from Book 1 Shadow of the Wind Village. However, for that you need to own either Kathool Adept or Chaosweaver as well as being a fairly high level and optimally owning Uragiri or Verraad (weapons from the Inn at the Edge of Time). Without those, farming the ninjas isn’t efficient at all. This makes it a bad method for most new or returning players.

Q: How do I get free Dragon Coins?

A: Every day, you can play through one random quest to get 3 DCs for free. This quest is accessible via a button in the bottom left of your Book of Lore. Remember that server reset time is 12 AM EST!

Note that this doesn’t provide many DCs – if you want a good amount of them, or want them fast, you’ll have to buy them. It’s entirely possible to play the game through without buying DCs, though, even the Inn at the Edge of Time. Don’t feel as if it’s necessary to buy them, though if you can afford it, it’s good to support the game.

Q: How do I spend my Dragon Coins/What should I spend my Dragon Coins on?

A: Well, this depends on how many you have and what part of the game you’re at.

Q: How do I catch up on what’s happened while I’ve been gone?

A: The first place you look should be the Design Notes. They’ll tell you about what’s happened each update, and you can look back through all the ones you’ve missed, since they’re all dated! After that, if you’re still confused, feel free to ask about whatever’s confusing you on Discord. It’s also good to go into the game and play or test new stuff for yourself.

Misc Information

Q: How much more damage do critical hits do?

A: For most classes in the game, critical hits do 1.75 times as much damage as a normal hit, before factoring in INT. The exceptions are Cryptic (2.0), Chaosweaver (1.85), Ninja (2.25), and Ranger (starts at 1.75, gains 0.25 per Focus stack, caps at 3.0).

Q: What exactly is All res?

A: All resistance is like any normal elemental resistance, except that it functions for every single element, including Immobility and Health. Yes, everything. For example, if you have 20 All res, you take 20% less Light damage, Fire damage, Poison damage, etc., while also having a 20% less chance to be stunned and healing for 20% less than if you had no resistances.

All res is a very important stat, especially for endgame players. The only thing that bypasses All res is the element Null (which is not the same as ???, aka Void, and also not the same as None). Most sources of Null in the game are found at the Inn at the Edge of Time, with the exception of a single boss in the side quest line “A Serious Encounter”. This means it is largely irrelevant to normal gameplay.

Q: Are there any downsides to using guests?

A: Yep – for each guest, enemies do 60% more damage. It’s noticeable and you should be prepared for it, but overall, guests still make the game much easier. (They used to increase enemy damage by more and also increase enemy health, but they don’t anymore.)

Q: What are seasonal events?

A: Hero’s Heart Day, Lucky Day, Mogloween, Thankstaking, and Frostval are all seasonal events that come around once per year. These stick around for a month every time they occur, in February, March, October, November, and December respectively. Each has their own set of quests. There are some items and classes unique to these holidays.

If you own a house, you can buy the Storybook Collection for 5000 DCs from the Boosts tab of the Book of Lore to get access to any of these events at any time.

Q: What’s that empty slot above my rightmost skill?

A: That’s where a trinket skill would go. Trinkets are a type of equipment, and some of them come with a skill, like Summon Reaver or Unexpected Proposal.

Q: What are weapon specials?

A: Some weapons in this game have special effects that can trigger when the weapon is shown. Yes, shown, not equipped. It can be shown but not equipped, shown and equipped, but it cannot be equipped but not shown.

There are three types of weapon specials: attack specials, on-hit specials, and passive specials. Attack specials have a small chance (usually 5%) to trigger when you click the Attack button. These include the Necrotic Sword of Doom or the Blade of Destiny. They’re usually rather gimmicky and unreliable in battles. 

On-hit specials have a small chance (usually 5% as well) of triggering each time you hit an enemy. This category includes weapons like the Blade of Awe or the Ice Scythe. Their reliability varies depending on how many hits a class has in its attacks, but they’re useful to show, and there’s really no reason besides fashion to not show them.

Passive specials are weapon specials that don’t trigger, and instead simply exist. These include racial specials that only trigger on certain races, like DragonBlaser, as well as specials that always apply, like Lucky Hammer. Most of this category consists of racial specials, and all are useful to have around, if you can do so.

Q: What level do I need to be to do challenges in the Inn at the Edge of Time?

A: Strictly speaking, you can go in there at any level. That said, it is recommended to have finished the story and be at least level 60+ before seriously attempting the challenges. The exceptions are the Dragon board, which is the first challenge board and has much easier challenges than the rest of the boards, and the left two challenges on the Nefarious board (Jack Crescent and Cauldron Groupies) which are also easy. These can be done at a much lower level. Note that level isn’t everything – you also need good gear!

If you really believe you’re ready for the Inn, the best resource for it is the Endgame Wiki.

Q: Why can’t I do the last Darkness Orb quests? Why don’t I have the Darkness orb?

A: You first need to complete the Book 1 Ravenloss Saga. The quests are locked until then because they contain a character you must first meet in Ravenloss. After that, you can do A Dark Letter and Memory-Demons for the orb.

Q: Where can I find Secundus/Where can I buy Chaosweaver?

A: First off, you need to have finished the Book 3 Void Ship Saga. Assuming that’s done, from Unvoided Ravenloss, go down > down > left > up left > up, and wait in the house for 22 seconds for a portal to appear. This will take you to the Fire Paradigm, where Secundus is.

Q: Why isn’t my Soulforged weapon the element I chose when making it/Why is my Soulforged weapon ??? element?

A: Due to a quirk of how these weapons work, you need to show or view the art in any given login session for it to do the element you set it to, as opposed to ??? element. However, note that if you save it as your equipped weapon, it will be that element without having to see the art first.

Q: The Forest Gate quest keeps sending me to dead ends! How do I finish it?

A: This quest is annoying, because it’s not just one quest, it’s several. Each time you start one, check your quest log (where your Book of Lore normally is). If the log doesn’t say Forest Gate, then exit the quest and try again. This way, you won’t waste time on dead end quests.

Q: Where do I get Defender’s Medals?

A: Defender’s Medals can be found as a rare drop from the Book 3 bandits quest available from the Falconreach Inn, every 5 togs in the Endless Invasion in the Inn at the Edge of Time (every tog after 1000 togs), and rarely from any of the fronts in the war in the Greenguard Alliance. However, none of these are places where you can reasonably farm enough medals for the various pieces of Defender’s gear. For that, you’ll have to wait for a war event to show up. Then, you can easily farm medals from war waves. (No, Fires Over Oaklore does not drop them anymore.)

Q: What is food?

A: Food refers to temporary, consumable items that you can pick up from various places in Dragonfable. You use them in battle, and they’ll give you an effect based on what you ate, as well as a “Stuffed” debuff for several turns that prevents you from eating more food while it’s there. This is a list of food items and their effects. Note that a lot of food costs one Defender’s Medal to buy.

Q: What classes are the best/worst?

A: Oh, boy – this is a complicated question. For someone simply playing through the story, almost any class will be perfectly sufficient. It ultimately comes down to what class and play style you prefer. There are exceptions – try not to stick with your unupgraded base class for too long. They’re weak by design and are meant to ease you into the game. Stay away from Shadow Hunter and Gnomish Personal Steamtank (GPS) – they’re pretty much just terrible. If any class clearly seems to you like a joke class, it’s probably at least missing important things, if it’s not just bad overall.

If you’re questing or farming, the criteria for best classes are straightforward: they need a high turn one damage skill as well as a fast animation for that skill (for example, Ninja with Massive Strike). If you’re going through a quest with a lot of multi enemies, then it needs to be a class with a strong multi (for example, Chaosweaver with Gambit > Dominance). This applies only if you’re primarily concerned with optimizing your speed. If you’re not, use whatever you want.

Q: But which base class has the best upgrades?

A: The Atealan base class upgrades are all very powerful, but do different things. Riftwalker has high damage upfront and sustains it pretty well, while also having a good shield and -Boost skill for defense. Ascendant is built around setting up for large bursts of damage, and has a (fairly flexible) rotation of skills that needs to be followed to do so. It sustains its damage output very well, and has a mediocre shield and a good blind for defense. Cryptic is the best tank in the game, with two strong shields, a great heal, and a blind, and even has solid damage for a tank class.

Strictly speaking, if you had to rank them against each other, Cryptic is the strongest, while Ascendant is the weakest. However, they all do different things, and they are all very strong. Which one you use should be a matter of preference.

(By the way, if you scrolled down here from the top, your dedication is admirable.)

Q: Who are the Dragonfable developers?

A: Dove and Verlyrus, mainly. There are other people who are in charge of singular quest lines or making art, but those two are the main people that work on the game. Make sure to thank them for their constant hard work!

Aether has been playing World of Warcraft since 2006. In his youth he raided 7 days a week, but now just plays with friends doing Mythic dungeons and Arena. He swaps his main more often than he should.
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