Last Updated on October 21, 2020 by Aether
Amnesia: Rebirth is an utterly terrifying game, which fans across the world have been eagerly anticipating. True to the classic horror genre, Rebirth’s save system is certainly lacking. If you’re the type of person who likes to save as often as physically possible, you’re going to be in for an unfortunate surprise. The question is, what’s scaried, Amnesia: Rebirth, or it’s save feature?
Amnesia: Rebirth Only saves at pre-made checkpoints
Like other recent games by the developer, such as The Dark Descent and SOMA, Amnesia: Rebirth does not allow you to manually save your game. If you’ve played any of Frictional’s latest games though, you’ll be used to this by now. Sure, there are plenty of checkpoint opportunities, but there lacks the ability to create a save specifically where you want one.
Some folks might get confused with the Save and Exit feature that is available. While it isn’t wrong in what it does, it’s a bit misleading. When it saves the game via this method, all it does it revert you back to the nearest checkpoint save. It’s possible to load older saves too, in case you get into a situation that you can’t recover from, but only the last 25 saves are stored.
The limited save design has existed in horror survival games since their inception. Resident Evil’s saving was limited to Ink Ribbons that you would have to pick up during your playthrough – without them, you could not save. It helps immerse you into the game by disallowing any ‘save-cheating’ by saving every couple of minutes, thus creating more tension and fear.
We’re quite happy with the feature as it stands, but we understand that it can be frustrating for a lot of players; especially if you find yourself in a situation where you need to turn off your PC quickly. Losing progress is frustrating, but there are so many checkpoints in the game, you should hopefully not lose too much (if anything).